I love learning about the people experiencing the "experience". My obsession with asking questions stems from this relentless need to learn about people.
As a user experience designer, I'm focused on systems thinking and creating seamless experiences from device to device, and at times, have accounted for how a person discovered the application before becoming a customer.
As a mentor and leader, I bring authenticity and honesty to the table. Plotting personal and professional growth plans gives me energy. And I never forget that everyone can teach me something!
Seriously. I'll try everything once. Look at my Instagram if you don't believe me! I typically know about every opening and closing, what's good where, and even what's overrated.
Seriously, my home is a little jungle. A tropical jungle. I've got plants on as many surfaces as I can!
I have a job so I can feed my 2 cats and 1 dog. They're great snugglers and company! Ofcourse this is fun until I switched to a mostly black wardrobe.
Polaroid, 35mm, and mirrorless SLR owner. Recently added a DJI Mavic Mini 2 to my gear and slowly, painfully, learning to fly it :)
May 2018 - 2021
In addition to Lead User Experience Designer responsibilities, the most notable addition this role brought was managing and growing a team of product designers. Managing a team of designers came with establishing professional growth and skill goals, performance reviews, workload management, as well as leveraging each designers' specialization (design system, user research, user interface design, etc.) to design and ship product.
As the Lead User Experience Designer, my responsibilities included establishing a design system, auditing the existing platform for usability standards, and identifying workflow/feature improvements to enhance the experience. Close collaboration with the engineering team was critical so that viability was a constant consideration when developing solutions.
March 2020 - August 2020
As a part of the MHCID program at UCI, I led the research for developing an in-app engagement strategy. This strategy leveraged gamification principles to foster healthy competition that boosts productivity, as well as make a very task oriented software more fun to engage with.
April 2017 - May 2018
My primary responsibility was designing responsive components in compliance with WCAG AA/AAA. Collaboration with interaction designers and product owners plays an important role in developing the best interface. Collaborating with front end developers is a crucial part of the job. Handoffs include, but not limited to, mockups, sticker sheets, style guide and basic animations using Principal/Origami.
October 2016 - January 2018
CreativeFox is an online film festival platform that allows users to create, upload and manage their creative profiles and/or festivals. Responsibilities included information architecture, user workflow mapping via Google Analytics, interface design, and front end development. Collaboration with investors, back end developer and other stakeholders remained a crucial part of product development process.
February - May, July - September 2016
As a Jr. Creative, responsibilities included assisting art directors in developing concepts based on client briefs. Verizon Wireless was the primary account I worked on. The projects focused on developing designs for interactive content that introduced customers to device features. These experiences lived on the device and were developed by a third party service. The projects had quick turn around times and went through approximately 4 rounds of revisions before delivery.
June 2015 - February 2016
As a UI/UX associate, my responsibilities included prototyping mobile apps based on research done to identify personas, competitor analyses, industry trends, and practices.